Condition

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Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.

Conditions include:

  • Bleeding, -3 Health degeneration
  • Blind, 90% chance to miss
  • Burning, -7 Health degeneration
  • Cracked Armor, -20 armor, minimum 60 armor
  • Crippled, 50% slower movement
  • Dazed, twice as long to cast spells, spells are easily interrupted
  • Deep Wound, 20% less maximum health, 20% less healing on this character
  • Disease, -4 Health degeneration, contagious to all adjacent of the same species
  • Poison, -4 Health degeneration
  • Weakness, 66% less damage dealt in combat, -1 to all attributes
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