Condition
From WitB Guild Wiki
Conditions are negative status effects that are placed upon a character either by a skill or by their environment. A single character can only be affected by a single instance of a particular condition at a time, though re-imposing a condition will reset its duration. Conditions can be removed by some monk skills. Several skills, particularly certain warrior skills, only achieve their maximum effect if the target is already suffering from a condition. Each condition has a unique icon that shows up on the Effects Monitor, additionally, a creature suffering from a condition has a brown, downward arrow at the right end of their health bar. Non-fleshy creatures are immune to the bleeding, disease and poison conditions and spirits are immune to all conditions except burning.
Conditions include:
Bleeding, -3 Health degeneration
Blind, 90% chance to miss
Burning, -7 Health degeneration
Cracked Armor, -20 armor, minimum 60 armor
Crippled, 50% slower movement
Dazed, twice as long to cast spells, spells are easily interrupted
Deep Wound, 20% less maximum health, 20% less healing on this character
Disease, -4 Health degeneration, contagious to all adjacent of the same species
Poison, -4 Health degeneration
Weakness, 66% less damage dealt in combat, -1 to all attributes

