Soul Reaping
From WitB Guild Wiki
Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping. It works by giving you X energy whenever creatures die nearby, where X is the Soul Reaping attribute rating. This effect will only trigger three times per fifteen seconds. If your energy bar is full when the effect triggers, it won't count towards the 3 times per 15 seconds limit.
[edit] Guild Wars description
For each point of Soul Reaping, you gain 1 Energy whenever a non-Spirit creature near you dies. You may only gain Energy in this way 3 times every 15 seconds.
[edit] General description
The main purpose of Soul Reaping is to keep boosting your energy as your team kills things. Generally, for normal adventuring play, a rating of 8-10 (including rune and Necromancer headgear bonuses) is plenty, while higher values are recommended for blood or curses builds, and for builds focused on Soul Reaping skills. In 4v4 PvP Soul Reaping is less useful as you will typically see far fewer deaths. There are more deaths in 8v8 or 12v12, making it useful to commit points in to Soul Reaping.
Soul Reaping provides energy when players, NPCs, pets and minions die. Soul Reaping now doesn't trigger with spirits, this was in the update from Tuesday 13th of November. With the exception of spirits, Soul Reaping triggers on any and all ally or enemy (or neutral, such as wandering animals) death.
The image in the top right corner of this page shows the approximate range of Soul Reaping, which is roughly the same as the spirit range.
| Soul Reaping | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Energy per death | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |

